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High-Engagement Social Studies

Teaching Resources for an Election Year

“There are so many things that I love about Boom Cards, but I especially love the high student-engagement factor and self-checking cards. Once monotonous flashcards suddenly turn into a fun activity when morphed into Boom Cards. They enjoy the instant feedback they get and know right away if they are “getting it.”

Becky Clark, Teacher Features

This election is an opportunity and a challenge. An opportunity to make government and geography lessons relevant. Augment your lessons with Boom Cards United States Presidential Election resources.

Government Teaching Resources

Presidents

Presidential Fun Facts Snip

Learning about past POTUSi can be dry and dull. Presidential Trivia Fun Facts mixes it up with a walk on the lighter side of history. Jamie likes to use this deck during small group rotation time. Skills + standards + Boom Cards = fun. Or try a different resource about the Presidents.

The Three Branches of Government

Jamie will also be teaching her students about our three-part system of government this year. After they complete the lesson, she assigns the Three Branches of Government.  It doesn’t feel like an assessment to the students; it is more like a game. In her dashboard, she can see at a glance which standards the students understood and what they missed. Since feedback is immediate, students learn while they self-assess. You can try government teaching resources from a variety of authors.

Geography for Younger Students

Quality Learning, No Time Wasters Required

Map SKills

In her 16 years as a third grade teacher, Becky Clark has met more than a few students who didn’t share her love for social studies. This year she has Boom Learning to help transform reluctant learners into Social Studies geeks like herself. She has her students practice Geography Map Skills: U.S. Regions, Continents & Oceans using Boom Cards.

“My students can easily complete deck after deck, at their own learning pace and not need me to set it up, make copies, replenish materials and waste precious learning time.”

Suggested pairings:

#Elections2020 #Presidents #Government #Geography

Enjoy Election season!
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Boom Learning

Interactive Teaching Resources

Teachers have always shared resources, now more than ever. Sharing provides teachers with unprecedented access to lessons they can download and print for classroom use. Schools that have invested are asking teachers to print less and use devices more. Boom Learning bridges the gap between school and teacher needs.

“Boom allows teachers to access a growing and varied collection of teacher-created content for those devices, or to create their own” says Boom advisor and former teacher Rachel Lynette. Like familiar printables markets, Teachers can sell what they make, augmenting their pay.

Boom Learning’s tools allow teachers to create and deploy classroom-ready resource in less than an hour. For students with unique needs, “It provides a tool to make customized decks,” says Della Larsen.

“Boom Learning is really a win-win for everyone. Teachers save time, paper, ink, and other resources. Students interact with educational content in a meaningful and motivating way,” says Lynette.

Boom Learning has exceeded Lynette’s expectations: “Boom allows teachers to unleash their design talent. I love how teachers are finding new ways to use the tools, and how the platform is evolving with their suggestions.”

Boom Learning makes a teacher’s job easier. According to Secondary Science Teacher-Author Kristin Lee, “Boom Learning provides a level of reporting, differentiating, and self-grading that has the potential to save a teacher hours of data organizing.”

About Boom Learning

Founded in 2012, Boom Learning develops educational apps and games, including Mathtopia+, which regularly ranks among the top 50 downloaded game in the United States for kids ages 9-11, one of less than 50 apps to receive a 5-star rating on Smart Apps for Kids, and winner of the Children’s Technology Review’s Editor’s Choice Award for 2013. Boom Learning was formerly known as Omega Labs Inc. Boom Learning is launching its latest contribution to the education market this fall with its Boom Cards apps and Boom Learning platform and marketplace, which give teachers the tools they need to share interactive teacher resources in schools with 1:1 devices.

The Boom Learning product was born from the serendipitous meeting of three people on a mission. Senator Eric Oemig, a master coder with a passion for education technology, wanted to build a mobile platform that would become an integral part of the classroom. Mary Heuett Oemig, an attorney and educator, wanted to build something that would meet each student where he or she was. Rachel Lynette, founder of Minds in Bloom and author of more than 120 non-fiction children’s books, wanted to turn the task cards she created for Teachers Pay Teachers® into apps.

#‎boomlearning‪#‎backtoschool‪#‎teachermade,‪#‎interactivelearning‪#‎paperless

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